On-demand mini-objectives are a fine idea, but the objectives themselves-drive on the wrong side of the road for 800 yards, near-miss 15 vehicles, and so on-are forgettable at best and impossible at worst. Wild Run attempts to assuage the potential tedium of cross-country commuting by introducing FreeDrive Stunts, an anywhere, anytime mode that throws randomized goals at players. You could argue The Crew's dated graphics are an inevitable consequence of its incredible scope, but its open world is still more of a nuisance than an asset, especially for new players who can't fast travel to undiscovered areas. All Crew players receive updated physics, graphics, and weather, but if you want bikes and dragsters, you'll have to buy Wild Run. The Crew finally looks like a current-gen game, but it's still deeply unimpressive compared to something like Need For Speed. Same can be said of the visuals: Issues like assets that pop into existence as you approach them have been resolved, but textures are still bland and uniform while objects like pedestrian cars still feel oddly boxy and unrealistic. Most of the subtle sounds and visual cues that make games like Forza satisfying remain absent here. At times, it still feels like cars aren't even touching the road but rather gliding on top of it. This update doesn't resolve every issue, though. Every vehicle now reacts more believably to user inputs, making the simple act of driving a bit more enjoyable than it had been previously. To the game's credit, wet streets noticeably change your cars' traction thanks to the improved physics and handling. That's an improvement over the complete absence of weather in the base game, but honestly, it's hard to get excited about some underwhelming white dots that vaguely resemble rain drops refracting headlight beams. Take the dynamic weather: During the dozen or so hours I spent driving around Wild Run, I encountered only moderate rain. And while each objectively improves its previous iteration, The Crew as a whole continues to trail behind the competition. Chief among these: upgraded graphics and physics, as well as all new weather effects. Wild Run exists as both DLC and a total package disc that includes the full game and a Wild Run download code.Īdmirably, several of Wild Run's broadest updates are available to all players, not just those who purchase the expansion (if you already own The Crew, your game most likely updated itself last week). With such an impressive suite of new opportunities on offer, it's painful to report execution once again undermines ambition. Now, just shy of 12 months later, Ubisoft has released the Wild Run expansion, and like the original, it bursts with ambition, building out the base game with motorcycles, monster trucks, drag and drift builds, new licensed vehicles, dynamic weather, visual upgrades throughout, game-wide physics adjustments, and a massive on-going online competition called The Summit. The Crew, in short, was disappointing, especially given how appealing its original aims were. Even the driving felt too floaty to offer much satisfaction. The online multiplayer's myriad technical issues crippled its cooperative aspirations. The world map-while indeed massive-led to hours of empty commuting through bland environments. Unfortunately, much of the game's potential went unrealized. When it launched last December, Ubisoft's open world "carPG" attempted to provide players the opportunity to drive across the entire continental United States with a full squad of friends, competing in a wide variety of events like traditional circuit races and chaotic desert raids along the way. Ambition has never been an issue for The Crew.
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